[fltsim.0] title=Mis_Log_Large_sm_move model= texture= [General] category=Boat [Geometry] //Reference size (in feet) used in moment of inertia estimations. Length = 5 Width = 2 Height = 2 [DesignSpecs] max_speed_mph = 5 acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs) deceleration_constants = 0.3, 0.3 //Time constant (effects responsiveness), and max acceleration (Gs) SternPosition = 0 [Mass Properties] //Reference weight, in pounds Empty Weight = 9000 [contact_points] static_cg_height = 2.4 //feet, altitude of CG when at rest on the ground static_compression = 0.5 //Static compression of ground reaction spring damping_ratio = 0.8 //Damping ratio of ground reaction destroy_on_impact_threshold = 50 //Velocty (feet/sec) above which the object will destroy on impact [stability coefficients] //longitudinal, lateral, vertical ground translational damping =-1350.0, -1350.0, -0.2 ground rotational damping =-3692.3, -13384.6, -21750.0 ground rotational stability =-2769.2, -2676.9, -0.0 air translational damping = -0.4, -0.4, -0.1 air rotational damping =-1846.2, -6692.3, -10875.0 air rotational stability =-1384.6, -1338.5, 0.0 [effects] //Visual effects spawned upon ground impact ImpactLand = fx_cargoImpactLand ImpactWater = fx_cargoImpactWater ImpactDestroyLand = fx_cargoDestroyLandWood ImpactDestroyWater = fx_cargoDestroyWaterWood [HoistPoint] position = 0, 0, 5.25 ;(feet) Longitudinal,lateral,vertical position in which the sling/hoist can connect