[fltsim.0] title=bbucketlost sim= model= [Geometry] //Reference size (in feet) used in moment of inertia estimations. Length = 5 Width = 5 Height = 5 [General] category = Boat atc_type= atc_model= editable=0 performance= [DesignSpecs] max_speed_mph = 5 acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs) deceleration_constants = 0.3, 0.3 //Time constant (effects responsiveness), and max acceleration (Gs) SternPosition = 0 [Mass Properties] //Reference weight, in pounds Empty Weight = 300 [contact_points] static_cg_height = 0.0 //feet, altitude of CG when at rest on the ground static_compression = 0.0 //Static compression of ground reaction spring damping_ratio = 0.8 //Damping ratio of ground reaction destroy_on_impact_threshold = 1 //Velocty (feet/sec) above which the object will destroy on impact [stability coefficients] //longitudinal, lateral, vertical ground translational damping = -4.0, -4.0, -0.2 ground rotational damping = -200.0, -200.0, -200.0 ground rotational stability = -150.0, -60.0, -0.0 air translational damping = -0.4, -0.4, -0.1 air rotational damping = -150.0, -150.0, -100.0 air rotational stability = -75.0, -40.0, -0.0 [effects] //Visual effects spawned upon ground impact wake = fx_wake_s ImpactLand = fx_cargoImpactLand ImpactWater = fx_waterSplashSml ImpactDestroyLand = fx_cargoDestroyLandWood ImpactDestroyWater = fx_cargoDestroyWaterWood [HoistPoint] position = 0, 1.5, 6.0 ;(feet) Longitudinal,lateral,vertical position in which the sling/hoist can connect